The 10-minute comic features the final fight between one of the vampire lords versus both Ryu Hayabusa and his father Joe. Prologue isn't so much a mode as it is a motion comic. Beyond that, there's nothing really different in the story mode this time around, so if you've played it on the PS3, you don't have much of a reason to go through it again unless you want to play it while you're on the move. Enemies still require you to learn their patterns, but blocking and dodging are automatic when you're low on health, and the enemy count isn't as high. The brutal difficulty of the original incarnation is still there for those who really want to challenge themselves, but there's an easier difficulty level available, too. The story mode is the same as the home console versions, with a double-digit completion time for those who go through the story at least once. Sigma 2 Plus has quite a few modes in store for the player. This occurs periodically on the lowest difficulty levels and very often on the higher ones, so the game is trying to discipline you into learning how to block and attack smartly and efficiently. Most foes try to hit you with combos, and some even use counter-attacks and big finishing moves to counter the button-mashers. Each weapon gives you the power to unleash different combo types, including the ability to juggle enemies in the air to finish them off with an Izuna Drop or pull off a finishing move that severs them limb from limb.ĭespite the hack-and-slash nature of the game, there's an emphasis on the strategic use of defense and unleashing spectacular combos. Your arsenal consists of standard quick and heavy hits alongside an infinite supply of shurikens and arrows for ranged attacks, but you'll be doing this with different weapons. Though you have your fair share of pits, wall runs, and wall jumps to traverse the environments, you'll spend most of your time fighting hordes of enemies. By nature, the game is a hack-and-slash title with a focus on combat. While it isn't exactly the most memorable of plots, it's enough to drive the action without seeming too silly or preachy.Īction is the real reason why players will come back to the game, and fans of the first Vita game know what to expect. The villains often spout dialogue that seems hammy, and the twists are very predictable. There are lots of dramatic pauses in the dialogue, and there's a good amount of posturing by the main players. The story works, but you have to accept some of the quirks of Japanese storytelling. It falls on Ryu to stop them from summoning this evil force. Upon arriving home, he learns that the leader of the clan is going to use the village's guarded Demon Statue to resurrect the Archfiend. Agent Sonia is briefly kidnapped but rescued by Ryu, who learns that his village is under attack by the rival Spider Ninja Clan. The CIA has come to Tokyo to find Ryu Hayabusa and warn him of an impending threat to his village and the world. The game is set one year after the events of the original Ninja Gaiden for the NES. Due to some technical snafus, it will probably go down as the worst version of Tomonobu Itagaki's final game as head of Team Ninja. With the Vita nearing its first birthday, Tecmo Koei brought Ninja Gaiden Sigma 2 Plus, which can't be considered the definitive version of the game. The port was solid in the graphics department, and it was still fun. At the launch of the PS Vita last year, Tecmo Koei presented Ninja Gaiden Sigma Plus, a port of an early PS3 game that was also a port of an original Xbox game.
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